Client Recv: failed to connect to ip=localhost - Fix
Client Recv: failed to connect to ip=localhost - Fix
The most common reason for this error is that the server is not running or not properly set up.
Fix:
Ensure that the server is started and listening on port 7777.
In Unity, if you're using Mirror, make sure the server is running via:
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NetworkManager.singleton.StartServer();
The client might be trying to connect to the wrong address or port.
Fix:
Verify that the client and server are using the same address and port.
In the Network Manager component:
Set the Network Address to localhost on both client and server.
Ensure the port (7777 by default) matches.
Example code:
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NetworkManager.singleton.networkAddress = "localhost";
NetworkManager.singleton.networkPort = 7777;
A firewall might be blocking the connection on port 7777.
Fix:
Allow the port in your system's firewall settings:
Windows:
Open the Windows Defender Firewall.
Go to Advanced Settings → Inbound Rules.
Add a new rule to allow traffic on port 7777.
Linux/Mac: Use iptables or equivalent tools to allow the port.
Temporarily disable the firewall for testing (not recommended for production).
If the server is bound to a specific IP address rather than all available ones (0.0.0.0), it may reject connections.
Fix:
Ensure the server is listening on localhost or 0.0.0.0 for local testing.
You can use netstat to check if the server is listening on the correct address and port:
sh
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netstat -an | findstr 7777
Check your server and client setup in Mirror:
Ensure the server has been started (StartServer or StartHost).
Ensure the client calls StartClient() after setting the network address.
Example client-side code:
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NetworkManager.singleton.networkAddress = "localhost";
NetworkManager.singleton.StartClient();
Log Outputs:
Add logs to confirm the server started successfully:
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Debug.Log($"Server started on {NetworkManager.singleton.networkAddress}:{NetworkManager.singleton.networkPort}");
Add logs for client connection attempts:
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Debug.Log("Client attempting to connect...");
Check Server Logs:
Ensure no errors occurred when starting the server.
Verify that Mirror's transport is properly configured.
Test with External Tools:
Use tools like telnet or nc to test if the port is open:
sh
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telnet localhost 7777
Here’s a simple example to ensure everything is configured correctly:
Server:
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void Start()
{
NetworkManager.singleton.StartServer();
Debug.Log("Server started.");
}
Client:
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void Start()
{
NetworkManager.singleton.networkAddress = "localhost";
NetworkManager.singleton.StartClient();
Debug.Log("Client connecting to server...");
}